Check out this video review below, and then head over to Amazon to look at the game. Election Night is another game designed to simulate a Presidential election. The game board is the electoral map, and each turn you make decisions that help you accrue votes in different states. The mechanics of this civics board game are a little different and more complex, which could lend it to be a little more challenging and enjoyable.
You can watch the video below from a gaming convention, or head over to Amazon to read more about the game. The Contender is a card game, similar in mechanics to Cards Against Humanity. The premise is that each player is a candidate in a debate, and you play cards to make your statements. The cards themselves are all based on real statements made by candidates throughout the years. Check out my full review of The Contender. You can only really appreciate the greatness of this game by seeing it, which you can do in the video below.
Head over to Amazon and get a copy for yourself. If you want a complex, strategic card game, go with Politicraft. If you just want to have fun at a party, go with The Contender. In terms of educational usefulness, Politicraft would be at the top of my list. Mapmaker, Election Night, and The Presidential Game all have some great qualities, too, for teaching a specific topic.
For more on game-based learning, take a look through this index of recent posts on the topic. And for some other ideas about how to teach civics in a fun way, check out this popular post. What about you? After suffering a humiliating loss at the hands of the Allied nations, the former Great Power is now confronted not only with the death of millions of its citizens, but also with a severe economic crisis and a political turmoil that threatens to plunge the entire nation into civil war. The November Revolution of ushered in a new era of liberal democracy in a country traditionally ruled by noblemen warriors.
No one can tell whether the democratic Coalition will prevail or whether any of the extremist factions will rise out of the chaos and seize power. Playtest Map. Playtest Player Mats. Newman Alan R. Cuyler Stephen R. The Weimar Republic. View Larger Image. Quantity Add to Cart.
Description January 19, One thing is perfectly clear, however: the coming years will not be remembered for their peace and stability. For 2 players, ages 10 and up. Campaign Manager opens with players building a deck of 15 cards out of 45 possible cards that they will use throughout the game to win electoral votes in battleground states like Pennsylvania, Florida, and Ohio.
The first player to get past electoral votes is the winner. Takes about 45 to 60 minutes per game. For 3 to 5 players, ages 12 and up. Designed by Reiner Knizia, published by Mayfair Games.
Who can best influence outcomes in the Roman Senate? The answer to that question will determine the winner of this game. Players try to maneuver their politicians through the committee structure and into the best positions. Along the way, they have to help their opponents because that's the only way to win all-important prestige points. Takes about 45 minutes per game.
For 2 to 7 players, ages 12 and up. Politics is never more dangerous than it is in the Republica of Los Bananas. Players first elect El Presidente, who then proposes a budget that everyone must vote on. But players must watch their backs -- someone is always plotting a coup, and assassination attempts are common. Junta takes about minutes four hours per game.
For 4 to 10 players, ages 12 and up. Designed by Hartmut Witt, published by Hexagames. This is a card game about elections in 12 European countries, with each player trying to obtain power in as many places as possible. There are so many political parties involved, winning with a simple majority is unusual. More often, players will need to form coalitions. Koalition takes about minutes two and a half hours per game.
For 2 to 4 players, ages 12 and up. The French court of the late s is the setting for this strategy game, in which players become members of the court and try to influence various court advisors. Being able to do so allows players to complete missions, earning benefits and scoring victory points.
There is a lot of player interaction as they try to take influence away from their opponents while securing it for themselves. About 90 to minutes per game. For 3 to 6 players, ages 12 and up. Designed by Urs Hostettler, published by Avalon Hill. At the height of its power, politicians worked to move up the hierarchy of the Soviet Politburo. Kremlin gives players the chance to secretly shape that process, promoting some leaders and sending others to exile in Siberia.
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